Dungeons Deep - Alpha Build 6
Bug fixes galore!
This is the first version of the game that uses version control.
Alpha Build 6 of Dungeons Deep introduced a handful of new features:
- Leveling Up
- Inventory Infrastructure
- Passive Healing
You won’t notice any of these changes visually. They will only become apparent once the UI for them is fleshed out. The only one you might loosely see is passive healing, as you wouldn’t die so often anymore.
There were also many bugfixes implemented:
- Enemies no longer disappear on save/load
- Fixed
match(c_enemy.enemy_type:)
cases
- Fixed
- Enemies can no longer occupy the same space in the world
- Make the move function return when blocked
- Enemies can no longer spawn inside the player
- Check for the player’s position in
gen_enemy_position
- Check for the player’s position in
- Enemies can no longer spawn inside other enemies
- Check for other enemies’ positions in
gen_enemy_position
- Check for other enemies’ positions in
This build is broken. Players cannot move past character selection. I found this out when I tried to show it to my dad.